Fixed Exo Skold Crewships in the Veil Proxima dropping Mk I Armaments. Fixed description for Void Cloak in The Tactical Menu not displaying the correct cooldown time if Tactical Rank is 7+. Fixed Crew Equip, Train, Equip etc options not obeying Menu Scale changes. Fixed sometimes crashing when casting the Void Hole Battle Avionic. Fixed issue where the names of Elite Corpus fighters in Veil Proxima were appearing as TARO instead of ORM. Fixed Vector Maneuver and Drift Maneuver not functioning as intended (only boosting) when using a controller. Railjack Crew Members now have a more relaxed behaviour when not in mission. Fixed cases of the Asteroid Base being invisible in Railjack unless you had geometry detail set to High. Fixed hitch related to On-Call Crew Member attachments (Armor and Syandana). You will now gain Intrinsics 2x faster. Optimized a small memory leak that would occur in certain Railjack missions. Removed a certain floating prison found in Railjack missions due to numerous collision/sizing issues. Fixed some overly repetitive Cy transmissions. General stability changes towards Railjack missions when a Host migration occurs. Added new force feedback to all Weapons and Missile Launchers. Fixed Blink not working with controller users who have never customized their controls (ie. Fixed a crash while transitioning levels in the Railjack. Fixed Clients getting left behind when starting a second Railjack mission from the Dry Dock and Hosts getting stuck in infinite load. To further increase the visibility when a Forge is available for use in the Railjack, the two screens and orange circle above, and activation button will glow when its ready and appear off then its busy. This was within a 5 hour window, if you were playing Railjack missions at that time, you get to keep that bonus boon! Fixed UI element inconsistency in Railjack Void Storms between Hosts and Clients. All cost differences will be refunded. Fixed the Munition Ammo count UI in the Railjack displaying 1 more capacity than you actually have (ie 30/31). Think you can be the fastest railjack in the south? To prevent the interruption of having to scrap Wreckage every few missions, Wreckage is changing in a fundamental way: All Wreckage of the same type (ex: Zekti MKIII Engines) will exist in one pool, without taking up Scrap Wreckage slots. . Fixed a Client crash related to the Host Recalling out of the Corpus Freightlinker. Fixed a few more cases of Onslaught Matrix/Protective Shots Mods stacking. Not an ideal solution, but at least it works. Fixed a loss of functionality when viewing the Nightwave screen when a squad member returns the Railjack to the Dry Dock. Fixed an issue with bonus Affinity not being granted after a successful Railjack Defense mission. Fixed "on hit" Arcanes triggering when using Railjack weapons. As reported here: Fixed Kasios Rest Railjack Asteroid Base not actually firing missiles at you. Fixed Corpus Railjack Capital Ship airlock not actually teleporting Clients into the Capital Ship. Fixed Shipkiller Platform continuing to track and shoot the Railjack after mission completion. Fixed the Sentient Anomaly Exterminate objective appearing in the UI again after completing it. You may notice a blinking indication on Veil Proxima from time to time. I only knew how to exit by using the esc button method. Warframe Railjack build and best ship mods. However, to sustain the cost of future development and events like Scarlet Spear, accessibility is key and we have to adjust the barriers to entry for Railjack. Fixed Clients not seeing the visual dash FX of Corpus Elite Fighters. Fixed a script error leading to broken/missing Railjack HUD when Piloting or using Turrets after loading into a Railjack mission as a Client (or following Host migration). Fixed the Corpus Troop Spawn Racks in the POIs malfunctioning & ejecting you into space if you get caught underneath it as it's coming down. Tenno are currently limited to holding 30 pieces of Railjack Wreckage. So are all railjack crews just lazy as fuck now? : r/Warframe - Reddit Will update at a later date after we check some more places just in case! Thanks to your feedback, we are able to confidently make broad and major buffs across the board. Fixed inability to use an Emplacement (Railjack Pilot Seat, etc) until someone else interacts with it after youve exited it. What this means is that there wont be 3x variants of the same Avionic. Fixed inability to use Navigation after accessing Railjack via the Pause Menu while in Navigation. Fixed Client Railjack Ammo not receiving full ammo load at mission start if you launch a Railjack mission from Orbiter as a squad. Fixed Carcinnox, Cryophon, and Laith shooting with about half the frequency of its potential when manned by a Crew member. Fixed cases of Armament Wreckage unique stats not showing. Fixed a rare case where your weapons function as Unmodded when boarding an enemy Crewship as a Client. Warframe (Gameplay) - Completed Railjack \u0026 First Flight (Spoilers)The Railjack is finally complete after three days and now we can finally board it and check-out what is inside. Removed Crewship eligibility from the Simulacrum. Reduce Railjack Speed and Damage when Railjack is in Catastrophic Failure mode. Fixed attempting to exit the Railjack right when the Host selects another mission to warp to resulting in the left-behind player dying and sometimes unable to Revive. Improved performance of the Railjack cannons. Fixed projectile speeds of certain Armaments causing bandwidth issues for Clients. Were going to be changing the acquisition method that wont involve a direct drop rate in a near future Hotfix/Update, and will instead be closer to a token system (complete X Anomaly missions to buy Ephemera from a vendor). (PC of course) Sort by votes Sort by date 0 Kista- PC Member 174 1 If Gox was killed by a player in Archwing the reward was given successfully. Fixed some incorrect Steel Meridian aligned Crew idle animations. How about the owner of the ship has atleast some rights ae freeing the pilot seat or the . Fixed crashing upon having Crew members Repair at the same time that the Railjack reaches Critical Breach failure. Fixed a Script Error caused by Void Storms. Fixed loading into the Archwing Slingshot with an Arch Gun active, causing players to fire the Arch Gun instead of hurling their Warframes out of the Slingshot. Fixed Railjack stats using the wrong Damage types when equipped with the Orgone Tuning Matrix. Vidar Reactor Mk II: Avionic Capacity now 60 to 70 (from 20 to 50) They will now popup on the left side as Mods like other Mod pickups! Fixed Railjack Forge not applying yield multipliers (Engineer Intrinsic bonus) to displayed craft amounts. Fixed base of the Railjack Wing Turret appearing to float in front of the Client player when mounting said Wing Turret. GUNNERY . Fixed inability to use certain Intrinsics during a Railjack mission as the Operator. Fixed a rare crash if you were connecting to a squad while another player was dealing damage with a Railjack weapon. Reddit, Inc. 2023. Optimized camera placements overall when customizing Railjack / viewing aspects. Fixed customizing your Railjack controller controls always showing them as their default button regardless of the changes. Fixed rare DirectX 12 crash occurring when viewing the Intrinsics screen. Also fixed Clients joining-in-progress and not being able to get into Turrets after ordering the Crew member out of the Turret. Fixed Railjack Reactors that have the 50 Shield per unused Avionics Capacity perk not applying the perk when first loading into a Railjack mission. Fixed missing UI when 2 different Railjack objectives are happening at the same time. Railjack sessions now lock after 5 minutes or if 50% of the Fighters have died - similar to normal sessions. Fixed Railjack Crew members still talking after theyve died. didn't return to Dry Dock in between). Archived post. Fixed a functionality loss when Upgrading the Railjack Grid then going back while looking at the tooltip. Back in the Components screen you locate your Recovered Reactor and choose to Inspect it to discover its unique stats. +10% efficiency / +2% heal rate per rank. Fixed Archwing death causing players to respawn at the beginning of the mission. This allows you to see how many people are on the ship, where they are, and if invaders have breached the hull. Fixed a large number of NPCs appearing in the Relay after returning from a Railjack mission. Stuck in Railjack Pilot/Gunner Seat - PC Bugs - Warframe Forums Fixed functionality loss if you clicked on a Chat Link to open an item or market page while loading back to the Dojo from a Railjack mission. Fixed seeing when piloting the Railjack after selecting Controller Icon Set as autodetect with a Playstation controller. Also Sigma equipment (your starting equipment or purchased from the Dojo) cannot be upgraded in this way. Fixed the new Armaments that were released in Update 29.10.0 not appearing when filtered by house type (Zekti, Vidar, Lavan) at the Configure Railjack panel. Fixed Client's inability to destroy a Grineer Crewship with the Forward Artillery if the Crewship was near disabled. Fixed Necramechs not counting as being inside the Capital Ship airlock, which is needed to continue the mission. With these additional game modes come completely new reward tables including the new AMBASSADOR weapon (see below), Ash Components, Railjack Mods, Parazon Mods, and much more! Added a Contracts tab to Ticker's Hire Railjack Crew Members in Fortuna. Doubled the Railjacks innate loot-pickup (Vacuum) Range. Fixed chat linked Railjack mods dioramas having unnecessary description text next to the mod. As reported here: Fixed Clients sometimes not being able to activate Railjack Battle Avionics. Fixed Railjack Fire Hazards not causing correct damage to the Railjack. Fixed a script error when selling a weapon that a Railjack Crew Mate has equipped. Fixed Crew assigned to Gunner after assigning another Crew member to the same position being unable to go into or stay in any of the Railjack turrets. Fixed inability to complete the Sentient Anomaly mission due to objective resetting. Fixed missing texture in the Tactical Menu minimap when it's opened while returning to the Dry Dock. Wreckage limit has been changed to match the existing Riven method in terms of how the limit behaves to the player. Fixed Railjack Host being unable to use Navigation after host migration in Free Flight. New comments cannot be posted and votes cannot be cast. Fixed an unhackable console in a Grineer Galleon Railjack base. Forge context action will now be hidden while your Hovering. The retired Integrated Avionics will be removed from players inventory via a script on login. Fixed a script error in the Railjack HUD. Added two new Railjack pilot control options that, when set, the look input will only turn the Railjack and will not affect your crosshair. Fixed right-D-pad equipping Omni-tool (or doing nothing in regular Archwing missions) instead of cycling to the next Warframe/Archwing ability. Intrinsics Screen no longer uses Hold to Confirm. Halved the Health and Armour of all Grineer Fighters. This ensures players can more comfortably fit the builds they want in the new consolidated system based on Feedback from the Public Test Cluster. The Forward Artillery will now fire on release instead of auto firing immediately after charge is complete. Why? WHY? The A.I. Is making me insane! Show Equipped will now show ranked Avionics that are equipped even when Show Ranked is disabled. Boarding parties, Point of Interest enemies, Crewship enemies, etc once Corrupted can all drop Reactant needed to open your Relic. Fixed simultaneously opening the pause menu and selecting options while boarding the Railjack causing your Warframe to become frozen in the pause menu animation. Fixed Railjack Glyphs sometimes appearing when inside the Archwing Slingshot. Fixed Railjack enemies displaying a Rank of 00. This resulted in other squadmates being unable to enter the Capital Ship after the countdown - they can now come join the party! Fixed the Tactical Menu Crew Role selection not filling the screen when using reduced Menu Scale. Fixed a crash when trying to access the Payload screen during Host migration, or at the start of the mission before it's done loading. Fixed a script error when transitioning through the Void tunnel. It takes up virtually no room since its see through, so you arent losing anything by keeping it up. Fixed Railjack piloted by a Crew member staying stationary in Multiplayer if some players are on the Railjack and others are outside. Fixed enemies not spawning in Volatile missions (after mission complete) when you had previously run an Exterminate or Sentient Anomaly mission and travelled directly to the next Volatile mission. Added a Scrap Wreckage button to the Railjack Components/ Armaments screens. Fixed (for real this time) Cruising Speed Avionic not applying its 80% increase for Railjack speed when more than 3000m away from any enemy ships. Fixed scaling issue with the Imperator Vandals muzzle smoke FX in Railjack missions. Fixed loot dungeon rewards not being earned if you grabbed them after completing the Defense objective. Fixed a script error when boarding a Crewship. All on-foot enemies are subject to becoming Corrupted from Void Fissures. Distance values on Railjack enemies will now be displayed once their name is visible. Fixed issue where Parazon marker would appear above converted Corpus Liches or SIsters of Parvos head when selecting crew the Railjack Crew page. Fixed starting a second Railjack mission preventing Melee Finishers from working until respawned. Fixed not being able to join a Railjack mission from the Star Chart if you hadn't already completed the node. Fixed Outriders being stuck to Turrets in their Codex diorama. Added the ability to rebind the Reload function in the Railjack bindings. Fixed missing transmissions for Galleon/Asteroid Base points of interest. Fixed a script error when using an On Call Crew member at the exact moment you died. Fixed Rhinos Roar ability buffing Battle Avionics on the Railjack. Fixed a rare script error occurring when returning to the Dry Dock as a Client. Made updates to the machine sounds and radius in the Corpus POI airlocks. Improved performance when using the Imperator Vandal in Railjack. Fixed a script error related to Railjack enemy patrol behaviour. Fixed the Shatter Burst Battle Avionic not displaying damage numbers when it affects enemies. Fixed Crew attempting to get into the Forward Artillery and/or Pilot harness after giving all three Crew the Gunner role. Fixed a crash occurring when using the Archwing Slingshot. Weve added improved visuals towards the Forge Stations in Railjack to better illustrate when a Station is busy. Fixed a couple cases of Grineer Mines being unlocalized. Railjack Drifting sound is no longer restarted as long as you keep Drifting. Combining lower tiers gives 5% boost in stats. Not an ideal solution, but at least it works. Fixed Clients joining a Void Storm in progress being prompted to select a Lith Relic for a Neptune Void Storm instead of a Neo Relic. Fixed Dry Dock creating a blocking volume in a room that is built below it. Fixed a handful of Syandanas not sitting properly on Railjack Crew Members. Fixed a script error when dismounting the Archwing Cannon in Railjack. Converted Kuva Liches can now be used as On Call Crewmates. Upon mission completion, youll be rewarded with your earned Relic reward, as well as an added item from the Void Storm drop table itself. Fixed the Left/Right bumpers not functioning in the Avionics Upgrade Screen. Fixed a harmless script error that could occur when aborting from specific types of Railjack encounter. Cephalon Cy serves as the Railjack's . Fixed not gaining Intrinsics after mission completion. Fixed control settings such as mouse sensitivity being set to non-Railjack settings when a Crewship is destroyed. This has saved me a few times, specifically when invaders would breach into the ship, me not hear/notice because of other alerts happening, and then randomly get downed because they made their way to the front. Fixed a script error when starting the Capital Ship objective. Fixed Crew Members getting stuck in turrets after attempting to give them another order while they were still getting into the gun. Intro Super Weapons, Railjack Teleportation And 6 Best Features In Warframe Empyrean Rock Paper Shotgun 196K subscribers Subscribe 944 39K views 3 years ago #WarframeEmpyrean #WarframeRailjack. While maintaining our original intentions to connect Railjack to some more core Warframe style rewards, weve made a few changes to have Ash components be more new player friendly for those starting their Railjack journey. Tweaked flares and explosion FX of Fighters and Crewships in Railjack missions. Fixed Titania appearing absolutely gigantic when using Omni Tool to return to Railjack in Razorwing after blowing up enemy ship, as reported here: Fixed a tile not rendering in the Railjack boss room for Kasio's Rest. You need to be a member in order to leave a comment. Fixed Orphix missing collision in Orphix Railjack mission - making it impossible to melee. This topic is now closed to further replies. Fixed UI bug where the End of Mission screen would display 2 Anomaly Shards, even though you received 1 upon completing the Sentient Anomaly POI. Fixed the Forge All button having no effect or sound. Only nodes with objectives should count towards the challenge. Fixed a script error when attempting to use the Railjack Pilot context action during a level transition. If you wish to use that Wreckage for Repairs, Fusion, etc., you will be able to Identify the Wreckage to move it from that pool, taking up a Scrap Wreckage slot. Fixed numerous script errors related to mounting/dismounting/using Railjack Side Turrets. This has been highly requested! Fixed Non-Elite Exo Fighters unable to spawn in Veil Proxima. Fixed Avionic and Salvage pickup markers at times not showing distance values. Fixed the "Press (Button) to open the Tactical Menu" prompt appearing on accounts with no ranks in Tactical Intrinsics. Changed RailJack Form A Crew button to also include Select A Mission instruction. Fixed Sentient Cores displaying the wrong marker after being picked up. Fixed incorrect droptable for all enemies in nodes that give you the Investigate Anomaly objective. We will continue to use Rush Repair Drones as a reward - just not as a Market item. Fixed the left most Crew members Appearance button not functioning at its best. Also tweaked view on the Dorsal, Ventral, and the Tunguska Cannon. Crewships now have their own unique enemy marker to differentiate them from all other fighters around! Fixed Railjack Blink (Rank 10 in Piloting) claiming to be bound to LB by default, but is actually bound to A for controllers. Reduced the exploding FX alive time for the Crewship interior to prevent possibly leaking FX and constant screen shaking. Key Bindings | WARFRAME Wiki | Fandom We want to see the effects of these new drops before making additional changes. Fixed Railjack Armament FX when in Turret mode. Fixed being unable to leave the Railjack or fast travel when returning from a Railjack mission to a Relay. Fixed a script error that could occur when aborting or failing a Railjack mission. Fixed Operators in Void Mode speed running in the tube (gotta go fast?). Fixed spamming X while attempting to exit the Railjack as the Operator resulting in the screen turning black and keeping you inside the Railjack. Not only are the mods significantly better, but the XP and loot is a lot more as well. The Omni tool will now slot into the first available slot in the Gear Wheel when given to players instead of being appended to the end. Here contains the Recovered Wreckage you just earned that has yet to be INSPECTED. While you may be at the Wreckage limit, this no longer impacts your gameplay, as all Wreckage earned while on Railjack missions is put into your infinite Recovered Wreckage inventory! Fixed Aborting Railjack Mission not awarding items earned from POIs. Fixed a script error related to encountering a Crewship. Fixed a crash when transitioning between Railjack to Archwing. Fixes towards Clients taking a longer time than normal to load back into a Railjack mission after a Host migration has occurred. Fixed overlapping music on mission complete. Then you may be able to call yourself the best!#Warframe #Shorts Fixed an issue where exiting the Railjack could make everyone in the squads screen fade to black. Since the second to most recent update I've been unable to exit the gunner/pilot position. How To Become A Pro Railjack Spaceship Pilot - YouTube Points of Interest and Crewships that launch Ramsleds will now only do so 4 times. Now we have properly conforming names. Fixed missing Railjack Health after a Host migration occurred. Added a new Profile > Railjack option that now holds Board Railjack, Intrinsics, and Plexus menus. Fixed swapping between Railjack mode in the Star Chart causing UI issues with the Steel Path toggle. Currently there seems to be a bug where loading back to the dry dock consistently takes 5+ minutes (my last run tonight took >15 mins). Fixed Crew members being invisible for Clients if they joined-in-progress while they were in Turrets. It is now properly localized to INVESTIGATE COORDINATES ON LUA. 1) Exit the railjack 2) use Archwing and fly to the back of the crewship 3) notice a circular door at the "butt", fly near it and press "interact" key 4) you will enter the crewship 5) continue to the 2nd room of the crewship there should be a large engine, destroy it with any weapon. Fixed simultaneously pressing ESC+Interact action allowing you to Decorate the Railjack. Fixed Clients Piloting the Railjack not seeing enemy damage direction arrows. Fixed the Avionic Upgrade window auto scrolling up after Upgrading an Avionic, instead of leaving you in the position you were in prior. Fixed some Mods displaying under the Items section on the End of Mission screen. Fixed elements of the Tactical Menu map disappearing in certain aspect ratios. Fixed the waypoints for Commanders in Railjack missions not having distance information. Fixed the Avionics screen showing the incorrect callout for "remove" when using a controller. Fixed erroneous Stealth component from Railjack gun Huds. Fixed Client getting stuck Waiting for Players when attempting to extract from the Capitol Ship in Corpus Railjack missions if the Host dies and has run out of revives. Fixed inability to tag items in Chat when using the Chat window while on a Railjack Turret. Nerfed harmless script error that would occur when flying away from a Defense objective in a Railjack mission. Fixed cases of Turrets being inoperable if a Host migrates while they were operating it. Mostly everything is non-functional at this time but there was a bug that allowed us to see intro sequence to Empyrean.So far so good, everything looks neat and we also got to use the Fire Extinguisher but we need to wait on the second phase of Empyrean to see and play more.Warframe is a free-to-play cooperative third-person shooter video game developed and published by Digital Extremes. Fixed ability to spawn Crewships almost indefinitely, resulting in exploitive Intrinsic farming. Changed all Health, Shield and Armour to use the new Tenno versions introduced in Warframe Revised. The floor ring located at the base of each Station will now appear lit when the Station is ready for Forging, and will appear unlit when the Station is busy. Fixed the Grineer platform in the POIs in Railjack missions having multiple seams across its outer surface. Fixed a rare crash that could occur when warping out of a Railjack mission. Fixed the banners in the Dry Dock near the entrances not using the Clan Emblem. Fixed Clients experiencing infinite loading when attempting to load into the Dojo from the Star Chart with the Host. These commands are for a standard QWERTY keyboard layout with the standard download. This also fixes issues of rigid cloth after dismounting from the Pilot seat. Fixed Female Crew members using Male portrait icons when previewing Crew members in Dry Dock screen. He was having just a little bit too much fun and the other Sentients were just not having any of his funny business. Fixed a crash related to Railjack encounters activating during a Host migration. Gunnery: Determines accuracy and heat accretion when Crewmate mans the Railjack Swivel Turrets. Fixed script crash while returning to Dojo just as mission is starting / while streaming into mission. This applies to both retired and remaining Avionics. Fixed PH description for Taro Secura Ospreys. Reduced brightness on the Dome Charge FX. This is also our first attempt at this function, so some future tweaking is to be expected! Battle Avionics rarity was exacerbated by the units they dropped on - adding drops to Elite fighters should increase your chances of acquiring one. Railjack name shows in HUD instead of generic Railjack. Repair: Determines Crewmate's Railjack repair and self-healing times. Fixed Railjack Pulse Turbine doors not opening for either Host or Client. Railjack Earth Proximas Iota Temple, Ogal Cluster, Korm's Belt, and Bendar Cluster now have a guaranteed Point of Interest. Warframe | Railjack Archgun/Archwing Guide - YouTube Has started Rising Tide. https://bit.ly/2XZN6H0Become a channel member! Fixed Onslaught Matrix not stacking properly when used in a Squad. Fixed the reticle getting stuck on the right side of the screen when you aim down sights while Piloting with Rank 10 Gunnery. Fixed script error you could encounter when returning to Dry Dock from Railjack mission. Fixed an issue where the objective transmissions would repeat the one from the first mission when doing back to back Railjack missions. They shall return when ready! Cookie Notice [Top 10] Warframe Best Railjack Weapons That Are Powerful (Latest Patch Fixed Valence Fusion failing between Tier 2 Armaments with a "perfect" stat roll and a Tier 3 Armament with a lesser stat roll. Fixed a script error that could occur if you were viewing the Railjack Tactical Menu while en route to the Dry Dock. Fixed Sentient Anomaly missions overriding a chosen Void Storm mission in the Veil Proxima if they are sharing the same node. Fixed a script error in the Sentient Anomaly mission. Fixed Host and Client getting trapped in an infinite loading tunnel after aborting to Dry Dock from Void Storm mission. Here you can own an infinite number of Recovered Wreckage which are nicely bundled together by their Types (Lavan Talyn Mk I, etc). Enemy Crewship Health bar will now disappear as it explodes so players know not to shoot it anymore. Fixed Seeker Volley having no drop location - it now drops from Kosma Taktis. Railjack Health and Shield now show when they are invulnerable (i.e after a Catastrophic Failure Breach). using defaults). Originally released for PC Microsoft Windows in March 2013, it was later ported to the PlayStation 4, Xbox One, and Nintendo Switch.LeyzarGamingViews :https://www.facebook.com/leyzargaminghttps://twitter.com/LeyzarGaminghttps://www.patreon.com/LeyzarGamingViewshttps://www.twitch.tv/leyzargamingviews#Empyrean #Railjack #Warframe Fixed incorrect minimap overlay when failing a Railjack mission and returning to the Dojo. Fixed inability to disengage bombs placed by Grineer Boarding Parties if a Host migration occurs during a Railjack mission. Fixed Railjack mission countdown not proceeding if a player leaves the squad when all other votes are in. Fixed having to re-complete the Railjack objectives if there was a Host migration. Fixed Vidar Reactors Mk III missing their component modifiers for Warframe clients that are not in English. Fixed not receiving shared loot in Railjack on-foot areas (POIs, Crewships, etc.) Fixed progression stopping bug if a Host migration occurred after the first radiator has been exposed on a Pulse Turbine POI, and players then proceed to destroy the exposed radiators. Fixed missing Hacking Console texture when a lockdown occurs in the Railjack Capital Ship. Fixed losing your chosen UI Theme when Piloting a Railjack. Fixed Dome Charges being consumed when a Client enters the Forward Artillery, regardless of actually firing the BFG. Venus Proxima: Lith Relics: Play here to open Lith Relics and earn their Rewards! Fixed the Avionic Scrap screen not displaying the Ranks of Avionics. Fixed enemies not spawning and Capital Ship Turrets not firing during the weak point destruction phase of the Volatile mission. Fixes towards the Railjack appearing very dark (Cy forgot to pay the hydro bill). Fixed Client with slow internet connection speeds getting stuck behind in mission (Railjack) if Host aborts and loads into their next mission before the Client gets to the end of mission screen. Fixed a functionality loss that could happen if the player aborted mid-mounting of a Turret. Fixed a possible crash when firing the Railjack Forward Artillery. Fixed crazy long decimals appearing in the Hacking Rate% in Railjack Corpus POIs. Fixed various functionality issues related to being outside the Railjack as the Operator. Fixed Host migration after exposing a radiator in a point of interest (Pulse Turbine, Shipkiller Platform, etc) resulting in an inability to complete the mission. These formidable spacecraft feature a plethora of weaponry and defensive systems that allow them to face even large capital ships head-on in direct combat, as well as a "Void engine" propulsion system that allows them to travel independently of the Solar Rail network.
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