I just found out that you can use Welkynd Stones. : r/oblivion - Reddit [18], Of the Ayleid elements, the most sublime form of light was considered to be star light, as their power was the most potent and exalted of all magical powers, coming directly from Aetherius. To avoid the Vigilants of Stendarr they've excavated a back way into an ancient Ayleid ruin where such a stone is rumored to be hidden. However, if you fall through a hole situated over lava, you will most likely die, as there are usually no escape routes from the lava chambers. The wire can also be broken from a distance by firing an arrow into one of the poles. Oblivion:Traps - The Unofficial Elder Scrolls Pages (UESP) This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Sections of the bridge that are rigged to crumble will have a slightly lighter color than normal material. In dungeons that have them, the trap may be the only way to access a lower level; you will have to deliberately trigger the trap and fall down to explore the entire dungeon. Behind some of the pedestals are three minor loot chests. Each log will cause 30 + 1.5 level damage.Notes: The logs will only be released once, but they will remain on the ground and can hinder your passage. Physical traps usually damage their victims and push them backwards. Through the usage of sky-stones and their magical arts, the Ayleids created Welkynd and Varla Stones from the glass gathered from meteors. The forces of Abagarlas were planning an assault against Delodiil, but the soldiers of Delodiil struck first. It is also during this late period that the Ayleids would be forced to follow an economy without slaves, and be forced to adopt the Eight Divines. Miscarcand is a medium-sized Ayleid ruin between Skingrad and Kvatch containing goblins and undead ( quest-related ). Varla Stones and Welkynd Stones can typically be found in the final chest of a dungeon, while other ingredients and ammo can be found rarely in creature and chest loot tables. Some stages may therefore repeat objectives seen in other stages. Unusual grooves, creases, or gaps can be found in the wall.Effect: When triggered, the blade will quickly descend. I gained access to the secret chamber within Rielle and retrieved the Great Welkynd Stone, but was ambushed by an Ayleid Lich. Be careful when grabbing them or moving them with area of effect spells, as they will still do damage if moved fast enough. It is a request to meet from Skorvild, an ex-Mythic Dawn cultist who turned away from the cult and needs help stopping their next nefarious plan. The angle from which you fire is important, because your arrow will knock the stone. Once you arrive at the shrine you will spot the body of Skorvild, and two Mythic Dawn assassins will attack you. When the blade reaches the ground, the screen will shake and a loud crashing sound will follow. The journal explains that the Mythic Dawn are attempting to reopen an Oblivion gate, and have been excavating across the valley to the south in the Jerall Mountains for a powerful artifact that will help them do it. [21] This magic was Dawn Magic, and was a kind of magic only preserved by the Ayleids, much like the language of the Ehlnofey. Swinging blades move both dependently and independently from each other, and their timing is varied. Once you have . The spikes do no damage.Notes: This trap will always remain active and cannot be disabled. Most of these ruins still have functioning Welkynd and Varla stones. [48] Especially the clans of eastern Cyrodiil would flee to Valenwood. While many traps are triggered by proximity, others have a physical trigger of some kind. One of the earliest recorded dates, in fact, is the Fall of White-Gold Tower in 1E 243, which is commonly assumed to mark the end of the Ayleids.Herminia Cinna, The Ayleids,[1] also known as the Heartland High Elves,[2][3] Heartland Elves,[4] Saliache,[5] or Wild Elves,[6][3] were a race of elves who ruled over Cyrodiil in the first era. [54], An Ayleid? The leader of the Mythic Dawn, Vonos, will stop at nothing to bring Mehrunes Dagon to power, and must be defeated. The stones are pieces of cut and enchanted Meteoric Glass, a rare form of Aetherial Fragment. Martina Floria at the Arcane University, Illusion Master Trainer, requires 10 Welkynd Stones so she can train you. You can land in someone's basement, in government buildings, in caves in the middle of a bunch of goblins, and in very remote and unusual places. If you spot a hole, simply jump over it. When the Nedes and Nords had come to the point of besieging the Ayleid capital, however, they were fearful. Some gas rooms require the activation of a button in order to lower the walls and escape the trap. I placed the four Ayleid Elemental Shards in their holders, and a passage to a hidden chamber opened. Welkynd stones can be found lying on the floor, but are also used as light fixtures in some of the ruins. This page was last edited on 8 January 2021, at 02:01. Oblivion:Hame - UESPWiki After activation, swinging blades make loud, sweeping sounds with each swing. If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest. It appears this was an elaborate ritual designed to deceive me, and killing Vonos was the final step. [34] During the late-Merethic Era, the Ayleids would begin worshipping the Daedra. This dungeon is only guarded by four zombies that, regardless of your level, won't be. *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. Like the pressure plate, the tripwire is most commonly tied to traps with falling objects, such as falling logs. This final zone consists of one single chamber and contains the Ayleid Statue (S) needed for the related quest, the Boss chest (B) and the Boss-level Undead guarding it (A). Found in: Ayleid ruinsDescription: Spike pits are disguised as lightly-tinted sections of floor patterned with a grid of small holes.Effect: When stepped on, the floor will descend onto spikes that shoot up through the holes in the platform. This will continue until you have moved far enough away from the swinging blades. Avoiding a spiked barrier requires you to trigger it first and wait for it to reset, at which point you may rush past it. TAS is compatible with all UL and Better Cities mods through a script. This difference would eventually result in the Narfinsel Schism. [15], The bickering and backstabbing among the Ayleids would also result in an Ayleid civil conflict known as the Narfinsel Schism. Because of this, those humans who challenged the Ayleids took advantage of the situation to orchestrate the successful slave uprising. Community content is available under. Cavern entrance also not visible at the location. Found in: Ayleid ruinsDescription: A lightly tinted platform on the ground covered in bloodstains will give this trap away. The Mythic Dawn have been searching an Ayleid ruin where a Great Welkynd Stone is rumored to be hidden within a secret chamber. The claws will remain above ground for 19 seconds, then retract. Found in: Oblivion Citadels, Planes of OblivionDescription: Look for large pillars with claw-like mechanisms at the top.Effect: When you come within range, the top of the tower will begin to spin. I feel like a colossal moron. Solution to above: Use the tcl console command on PC to walk through the gate, then use it again to turn collisions back on. Even if you are caught in an avalanche, you can easily sidestep the falling boulders. 2List of Ayleid Ruins Background[] "I've seen plenty of Ayleid ruins. Found in: Oblivion CitadelsDescription: Vertical rows of holes will be visible in the walls.Effect: When triggered, spikes fly out of the holes, causing 20 + 1.5 level damage.Notes: This trap will always remain active and cannot be disabled. To have them blend into the vanilla game these quests are time-driven. In turn, the Tower is said to have changed the landscape to a climate which was cooler and more fitting for the Nedic rulers. Related Quests The Collector: Help Umbacano, a collector of ancient artifacts, recover the "Ten Ancestors", a set of ancient Ayleid statues. Found in: Arkved's Tower, Fort Grief, Henantier's Dreamworld, The Caverns of The Moth, and Ayleid ruinsDescription: Watch for small, floor-mounted squares or large gratings.Effect: When triggered, a poisonous gas is released that will cause damage within a small radius. The citadel guillotine blade can be avoided by quickly running through the target area before the blade falls. This mod is packaged modularly, so you can use the . Description: A yellow, claw-shaped lever placed on the wall. Until you find that key, there are sections of all zones that are inaccessible. The trap casts a fire damage spell on target (see table for damage).Notes: The mine will only explode once. Dark Welkynd Stones look like dark red, double tetrahedrons, always floating over a pillar. [34] A number of the Ayleids worshipped the Aedra and Magnus,[17] known as the Barsaebic Ayleids. [58] Until he was defeated by the Hero of Kvatch, who had become the new Divine Crusader by collecting the Crusader's Relics. Anyone touched by a falling blade will receive 20 + 1.5 level damage.Notes: This trap will always remain active and cannot be disabled. Their empire existed from the middle Merethic Era[3] until 1E 243. [2] The Daedric cults within their Empire began bickering and backstabbing one another, causing the Ayleids to weaken in ways which would be exploited by the Nedic slaves. Traps are usually hidden in dark areas or are blended into their environment, making them harder to avoid. [53] Some Ayleids would survive further into the First Era, such as an Ayleid tutor of Rislav Larich. If you remain within range, the fire turret will shoot a fire damage spell at you (see table for damage).Notes: This trap will always remain active and cannot be disabled. Found in: Oblivion CitadelsDescription: A yellow, claw-shaped lever placed on the wall.Effect: When the lever is pulled, the trap linked to the claw lever will be set off.Notes: A claw lever resets in a few seconds after it is pulled. Once triggered, spiked barriers emit rattling sounds.Effect: When triggered, the spiked barrier will sweep back and forth.